Current Occupation

I am working as a Systems Designer at DeepMind where I help design Reinforcement Learning research environments. DeepMind's aim is to make the world a better place by 'solving intelligence'.

Main Interests

I'm interested in emergent social dynamics in complex systems with cooperative and competitive elements. I strive to design skill-based competitive games that stay fair, fun and playful.

Past Endeavours

I founded Fairytale Distillery and designed the competitive online game The Exiled. Before that I co-founded the Bit Barons and organized events like GameCamp Munich and Global Game Jam.



Making an MMO on a dime Quo Vadis, Berlin, 2015
Mechanics are the Message Games-Tagung, Munich, 2014
Going Indie is a Marathon - Staying Motivated for the Long Run (Panel) Respawn Conference, Cologne, 2014
Gender (and Diversity) design in video games (Panel) Respawn Conference, Cologne, 2014
That Jam we're in - A discussion on potentials and limits of Game Jams (Panel) Respawn Conference, Cologne, 2014
Managing the Unspeakable - One Year of Pre-Pro for the Indie-MMO Quo Vadis, Berlin, 2014
What I learned in Five Years of Making Games Creative Mornings, Munich, 2013
Competitive Multiplayer Games Game Design Dojo, Munich, 2013
The MDA Model (Mechanics, Dynamics, Aesthetics) Game Design Dojo, Munich, 2013
Die Independent-Spiele-Szene und [...] Medienkompetenz Fachtagung Spielkulturen, Bayreuth, 2013
The Art Of Public Funding For Indie Games GDC Europe, Cologne, 2011
Lokalisierung – lohnt sich das? (Panel) Quo Vadis, Berlin, 2011
A MAZE. Indie Connect (Panel) Quo Vadis, Berlin, 2011



Introduction to Game Design (Bachelor Game Art) full course SAE Games, 2013
Prototyping (Master Game Design) full course Mediadesign Hochschule, 2013
Analyse von Engine-Technologien (Master Game Design) full course Mediadesign Hochschule, 2013
Vom klassischen Gesellschaftsspiel zum Digitalspiel workshop Deutsche Spieleautorentagung, 2011
How to Brief a Game Developer workshop Goethe-Institut, 2011
Innovative Spielkonzepte (Master Game Design) full course Mediadesign Hochschule, 2011



OPNnoobs Frederic Brizzi, English, 2016
Gaiscioch Magazine Benjamin Foley, English, 2016
Süddeutsche Zeitung Jan Bojaryn, German, 2015
Gamestar TV Sebastian Stange, German, 2015
Insert Moin Daniel Raumer, German, 2015
Techdings Andree Huk, German, 2015
Level UB Paul Redetzky, German, 2015 Richard Löwenstein, German, 2014
Gamebolds Robert Fischer, German, 2014
Mein MMO Gerd Schuhmann, German, 2014 Gareth Harmer, English, 2014
Promoter Andreas Zecher, English, 2012
Techdings Andree Huk, German, 2011



I am currently only available for consulting in a very limited capacity. But feel free to get in touch if I can help you with your project or product. I'm happy to apply my experience in running companies, designing games and software, organizing events and marketing. I'm potentially also available as a speaker and to teach workshops on these topics.

I'm a seasoned designer of games, interactive systems, mobile and web applications.
  • Systems Design (Games)
  • Interaction Design (Software)
  • User Experience for Mobile and Web
I've managed the development of games, software projects and live events.
  • Product Management
  • Agile Project Management
  • Interim Management
My marketing experience is based on growth-hacking for video games.
  • Brand Management
  • Online Marketing
  • Public Relations
Select Clients